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Facade Design PatternFacade Design Pattern
The facade pattern is a design pattern that is used to simplify access to functionality in complex or poorly designed subsystems. The facade class provides a simple, single-class interface that hides the implementation details of the underlying code.
Builder Design PatternBuilder Design Pattern
The builder pattern is a design pattern that allows for the step-by-step creation of complex objects using the correct sequence of actions. The construction is controlled by a director object that only needs to know the type of object it is to create.
Prototype Design PatternPrototype Design Pattern
The prototype design pattern is a design pattern that is used to instantiate a class by copying, or cloning, the properties of an existing object. The new object is an exact copy of the prototype but permits modification without altering the original.
Abstract Factory Design PatternAbstract Factory Design Pattern
The abstract factory pattern is a design pattern that allows for the creation of groups of related objects without the requirement of specifying the exact concrete classes that will be used. One of a number of factory classes generates the object sets.
Factory Method Design PatternFactory Method Design Pattern
The factory method pattern is a design pattern that allows for the creation of objects without specifying the type of object that is to be created in code. A factory class contains a method that allows determination of the created type at run-time.
Singleton Design PatternSingleton Design Pattern
The singleton pattern is a design pattern that is used to ensure that a class can only have one concurrent instance. Whenever additional objects of a singleton class are required, the previously created, single instance is provided.
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